Culture and New Media Technologies
Webblog.Yong Ming Kow

Pursuing cross-cultural research

I have been thinking about the process of pursuing cross-cultural research. Often time, when there is a 'cross-cultural' research conducted in China, we saw 'findings' like Chinese like red, Chinese government are autocratic, Chinese are collectivists, Chinese are bonded by guan-xi, and so forth. However, these terms, rather than telling us anything, are merely a coat of paint we smeared on the same piece of paper to make it more colorful. Not knowing what drives guanxi or autocracy, we turn to the mysterious state and point figures to human rights and arcane policies.

Eastern map from the Western view: When one ethnic group looks at another

old asia
new asia

It is strange when one try to map a foreign land. We thought Marco Polo was great navigator. Let us look at a map based on his descriptions of Asia (top map). An actual Asia map (below) in case you are not yet aware.

Turning users into developers

Lately, I have been thinking of a problem. That many successful products have large user base. We had try to get designers to create great products. We said they made them beautiful, but not necessary usable. We got usability professionals to make them usable. We interview them once every few months to update usability guidelines. Lastly, we put users into the same room as we work. We work, they tell us how to do it. Now what?

Civic society and Social capital

I just finished reading Bowling Alone by Robert Putnam. I highly recommend it for anyone interested in American culture and its social structure, not to mention, its nowabout (although it was written in 2001) and future.

Socially connected wisdom

It is indeed hard to comprehend impact of technologies on society. It is even harder to write about them. When we have an insight, even if we are certain about it, writing requires additional efforts. Efforts such as gathering data and knowing what people has found out. Such as knowing who are the audience, and what do they know now. And how do we impress the knowledge upon them.

MMOGs and our Societies

I have recently found my thesis topic.

MMOGs (Massive Multiplayer Online Games) are becoming popular in our societies. In the process, they affect our infrastructure. From learning to providing a place for socializing, participants change their life patterns, and carry out daily activities such as work, play, and relationships in different ways. Since these infrastructure build into our social fabrics, we may see it as a form of knowledge: in words, in practice, or as artifacts.