Publications

PEER REVIEWED JOURNALS, CONFERENCES, AND BOOK CHAPTERS

Kow, Y.M. (forthcoming). Digitally-mediated Introspection within Learning-On-My-Own Rhetoric Among Computer Gamers. Mind, Culture, and Activity.

Kow, Y.M., Gui, X., and Cheng, W. (2017). Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China. Interact’17, Mumbai, India.

Kou, Y., Kow, Y.M., Gui, X., Cheng, W. (2017). One Social Movement, Two Social Media Sites: A Comparative Study of Public Discourses. Journal of Computer Supported Cooperative Work.

Kow, Y.M., Chen, Y., Cheng, W., and Nit, S.H. (2017). Creative Information Use Among Young Adults: Challenges for Learning and Opportunities for Media (Re)Design. Creativity and Cognition 2017, Singapore.

Kow, Y.M. (2017). From Kids to Geeks: Consequential Transitions and Mediators of Learning in Computer Gaming. iConference 2017, Wuhan, China. pdf

Kou, Y., Kow, Y.M., and Gui, X. (2016). Resisting the Censorship Infrastructure in China. HICSS’42. Hawaii.

Kou, Y., Gui, X., and Kow, Y.M. (2016). Ranking Practices and Distinction in League of Legends. CHI PLAY 2016, Austin, Texas, USA.

Kow, Y.M. and Ding, X. (2016). “Hey, I know what this is!”: Cultural Affinities and Early-Stage Appropriation of the Emerging Bitcoin Technology. ACM Conference Supporting Groupwork’16pdf

Kow, Y.M. and Bonnie Nardi (2016). Rethinking Participatory Culture: Lessons from Core Teams in China. Book chapter in Videogames and Virtual Realities in East Asia by Dixon Wong and William H. Kelly (eds). Routledge.

Kow, Y.M., Kou, Y., Semaan, B., and Cheng, W. (2015). Mediating the Undercurrents: Using Social Media to Sustain a Social Movement.  CHI’16. San Francisco. Honorable Mention (top 4%) pdf

Kou. Y., Kow, Y.M., and Cheng, K. (2015). Developing Intuitive Gestures for Spatial Interaction with Large Public Displays. Proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions – Volume 9189.

Kow, Y.M., Young, T., and Tekinbaş, K. (2014). Crafting the Metagame: Connected Learning in the StarCraft II Community. Work Papers Series of DML Research Hub supported by the MacArthur Foundation. DML Research Hub

Kow, Y.M. and Young, T. (2013). Media Technologies and Learning in the StarCraft eSport Community. Proceedings of the ACM Conference Computer Supported Cooperative Work 2013, San Antonio, Texas, February 23-27. pdf

Kow, Y.M. and Nardi, B. (2012). Mediating Contradictions of Digital Media. UC-Irvine Law Review.

Kow, Y.M., Wen, J. and Chen, Y. (2012). Designing Online Games for Real-life Relationships: Examining QQ Farm in Intergenerational Play. Proceedings of the ACM Conference Computer Supported Cooperative Work 2012, Seattle, Washington, February 11-15.

Kow, Y.M. (2011). Rethinking Participation. Ph.D. Dissertation. Irvine: University of California, Irvine.

Wen, J., Kow, Y.M. and Chen, Y. (2011). Online Games and Family Ties: Influences of a Social Networking Game on Family Relationship. Proceedings of the 13th IFIP TC13 Conference Interact 2011, Lisbon, Portugal, September 5-9.

Kow, Y.M. and Nardi, B. (2011). Forget Online Communities? Revisit Cooperative Work! Proceedings of the ACM Conference Computer Supported Cooperative Work 2011, Hangzhou, China, March 19-23: 351-354. Best Note, Honorary Mention (top 5%)  pdf

Nardi, B. and Kow, Y.M. (2010). Digital Imaginaries: How We Know What We (Think We) Know about Chinese Gold Farming. First Monday, June.

Kow, Y.M. and Nardi, B. (2010). Who Owns the Mods? First Monday, May.

Kow, Y.M. and Nardi, B. (Eds) (2010). User Creativity, Governance, and the New Media. Introduction to a special issue of First Monday, May.

Kow, Y.M. and Nardi, B. (2009). Culture and Creativity: World of Warcraft Modding in China and the U.S. In Bainbridge (Ed.), Online Worlds: Convergence of the Real and the Virtual, Springer, New York: 21-41.

Kow, Y.M. and Helander, M. (2003). Identifying User Needs in Technological Innovations with Projective Techniques, in the Proceedings of Southeast Asia Ergonomics Society Conference 2003, Kuching, Sarawak. Best Student Paper

NON PEER-REVIEWED PAPERS

Kow, Y.M. (2015). Consequential Transitions and Social-cultural Mediators of Learning among StarCraft Gamers. Paper presented at iConference 2015 Workshop on Digital Youth Research Network: Defining The Field, Building Connections, and Exploring Collaborations.

Kow, Y.M. (2015). Peer Production as an Ecology: A Cultural-Historical Extension of Communities of Practices. Paper presented at CHI 2015 Workshop on Ecological perspectives in HCI: Promise, Problems, and Potentialpdf

Kow, Y.M. (2015). Commentary. For paper Games Against Health: A Player-Centered Design Philosophy. alt.chi 2015pdf

Kow, Y.M. and Cervantes, R. (2014). Networked Production and Crowdsourcing: A Developmental Perspective. Paper presented at CSCW 2014 Workshop on Structures for Knowledge Co-creation Between Organizations and the Publicpdf

Kow, Y.M. and Nardi, B. (2011). Mediating Contradictions of Digital Media. Workshop Paper presented at Governing the Magic Circle: Regulation of Virtual Worlds, School of Law, University of California, Irvine, April 8.

Kow, Y.M. and Nardi, B. (2010). Reading Tea Leaves: Interpreting Futures of Chinese Online Communities. Workshop Paper presented at Virtual Reality in East Asia Conference, Hong Kong University, August 25-26.

Cervantes, R., Nardi, B. and Kow, Y.M. (2010). Network Technologies, Culture, and New Organizational Forms. Paper presented at International Workshop on Comparative Informatics (IWCI 2010), Copenhagen, Denmark, August 22-23.

Kow, Y.M. and Cervantes, R. (2008). Examining the ‘Four Infrastructures’ Supporting the Hundred Dollars Laptop. Poster presented at ACM Conference on Computer Supported Cooperative Work 2008.